Review setup
Mobile Device | iPhone 14 Pro + Safari (v17) |
Desktop Browser | MacBook Pro + Chrome (v131.0.6778.140) |
Play Time on Mobile | 60 Minutes |
Play Time on Desktop | 150 Minutes |
Amount Bet | $130 |
Final Result | Won $15 |
RubyPlay’s pretty well known for its game series, such as the fan-favorite Immortal Ways® or Diamond Explosion®. But this time, the focus is all on a new addition to the Rush Fever® lineup.
Before reviewing Rush Fever Soda Pop, I had played many of the other Rush Fever titles before. So I knew that the main focus is on the Rush Fever symbols. Land three or more, and you grab instant credit prizes. If you hit five during the free games, whatever you pull gets doubled. Then, the Jackpot Pick Deluxe can randomly show up thanks to Wilds or through Rush Fever symbols.
So heading in, I had pretty high expectations. What I was really looking forward to was seeing all those features come together in that full-on 1950s diner theme.
Spoiler alert—it totally delivered! And if you’re okay sitting through a few cold streaks for the chance at something big, there’s plenty here to chase and worth sticking around for.
First impressions with Rush Fever® Soda Pop
Jumping into Rush Fever® Soda Pop, there’s no fancy intro like you’d see in a lot of newer games like what we discussed in our Last Man Standing online slot review. And although a little lead-in would’ve been nice, it also tells you what you’re in for right out of the gate—a classic slot.
You’re instantly walking into a ’50s soda shop with that mid-century Americana feel baked into every corner. The scene’s super playful, too, from the bubbly pastels to the grinning pin-up girl. I could actually pick up on the lighthearted tone just from the colors alone.
I didn’t go in blind. I was well aware it could be a swingy ride. However, at the same time, I was genuinely excited to see what the features had in store for me, including the Free Games with multi-reels and wild reels, Rush Fever, and Jackpot Pick Deluxe. And I loved how the screen was never cluttered, even with almost every part of the background constantly moving. It was easy to keep my eyes on the reels while spinning, and the layout maintained its spacing and clarity across both desktop and mobile without any visual compromise.
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Visuals and presentation: 4.6/5
The first thing I noted going into Rush Fever® Soda Pop was how the whole screen pops with this fizzy soda theme. It’s honestly exactly what I expected—bright, bubbly, and full-on retro.
The reels in the base game are framed in a soft pink-purple , but the symbols inside are sharp and bold. You’ve got the lower-paying icons acting as the standard card ranks from 10 to A, while the higher-valued ones are the glass bottles colored in green, red, blue, orange, and purple. The bottle symbols were particularly impressive; they looked super glossy and almost three-dimensional. The Wild symbol is a bottle cap with ‘WILD’ stamped across it in the classic red and white design. The Scatter, on the other hand, is the one that says ‘Soda Pop’ inside a fizzy little bubble.
Right above the reels is the classic icon of the era, a pin-up-style lady holding a soda like it’s the prize of the century.
The whole thing gives off serious ’50s diner poster vibes—red dress, neck scarf, and curls done up.
One of my favorite parts is how the visuals shift the moment you trigger the free games. Before the round even kicks off, you get this big, colorful wheel that looks like something off a vintage game show. Then, once you’re in, the whole palette softens with shades of baby blue, bubblegum pink, lemon yellow, and mint green.
The symbols themselves don’t move unless you hit a win, but everything else on the screen’s got some life to it. There’s a steady stream of soda bubbling away in the background that never lets up. And I especially love how the girl above the reels keeps swaying with her bottle in hand. She’s always glancing at it, then back at you like she’s watching you spin. Land a Wild, and she gives you a little toast. Oddly enough, the bottle’s always about three-quarters empty, yet she never actually takes a sip. It’s got to be flat by now!
Even with all that animation, however, the interface remains clean, with the reels holding the primary attention and most of the menu tucked neatly below. Plus, I really appreciate how every detail comes through crystal clear.
The role of sound: 4.4/5
The retro charm doesn’t come all the way through if you’re playing with the sound off. Because at the end of the day, in my opinion, the audio in Rush Fever® Soda Pop is what pulls the whole theme together.
There’s a diner-style tune playing in the background that sounds like it’s coming from a jukebox, once again, straight out of the ’50s. It does loop a fair bit, and I do wish there was a little more variety, but I’ve got to give RubyPlay credit for the smaller sound effects they added during spins.
Aside from the reels letting out a soft snap when they turn, a Wild sounds like a fizzy soda settling in a glass when it drops. Each winning combination plays a very cheerful retro tune, too. Plus, when you land 3 or more Rush Fever symbols, you’ll hear a woman’s voice calling out how many she sees on the screen.
Triggering the free games sets off the classic old-school fruit machine bell, which I believe further complements the theme. During the bonus round, the background music picks up a bit and feels slightly more energetic, but to be honest, I barely noticed it most of the time just because there were so many win sounds and effects going off, which I’m definitely not mad about.
Gameplay journey: 4.7/5
Rush Fever® Soda Pop runs on a pretty standard 5×3 grid, which I’ve come to expect from games in the classic category. It also presents 10 fixed paylines, with wins forming from matching symbols on consecutive reels from left to right. As for the stakes, the range starts at $0.10, but your options aren’t all that varied, spread across 9 preset bet levels. I was actually a little surprised to see it tops out at just $50. The maximum you can cash out is 4,500 times that, so $225,000.
Lower-value wins come from the card royals. They pay anywhere from 0.4x to 2x your bet if you hit five of a kind. Soda pop bottles bring the bigger payouts, which start at 0.8x for the lower ones and go up to 20x if you line up five of the reds.
The Wild can land on any reel and successfully does its job by stepping in for all the regular symbols except Rush Fever and Scatters. It’s got its own payout, too. Land 2 to 5+ of them, and you’re looking at returns between 0.2x and 20x your stake. In the meantime, scatter wins get added on top of any other payouts and can reach up to 10x your bet if you line up five.
Once I’ve got a good stretch of play behind me, I usually go a few rounds in turbo mode to skip the reel spin animations. Also, instead of clicking the spin button, I’d press the spacebar or enter key to spin and stop the reels, which saves me a few seconds over clicking the spin button manually.
If you’d rather sit back and let it run, then autoplay’s your best friend. You can set it for anywhere between 10 and 100 spins. But no matter what you go with, it’ll stop on its own if a bonus comes into play. And you can also set up limits, like a stop-on-loss, stop-on-win, or even for single big wins. It goes without mentioning that you can shut it off whenever you want, so you’re always the one in charge of your balance.
Bonus features through my eyes: 4.7/5
From surprise pick rounds to wheel-based modifiers and wild-filled spins, the Rush Fever® Soda Pop slot has its all. Here’s a closer look at what each one brings to the table and how they entirely shift the rhythm of the game:
Feature | Description | Impact on Gameplay |
---|---|---|
Rush Fever Feature | Land 3 or more Rush Fever symbols anywhere to win an instant credit prize. | The more symbols you get, the bigger the reward, as follows: 3 symbols = 1x total bet 4 symbols = 2x total bet 5 symbols = 5x total bet 6 symbols = 20x total bet 7 symbols = 50x total bet 8 symbols = 100x total bet 9 symbols = 2,000x total bet |
Free Games | Land 3 or more Scatters (Soda Pop symbol) to get 7, 14, or 21 free spins. Once triggered, you spin a wheel to determine either 2 to 4 reel arrays or 7 extra spins, plus 1 to 4 wild reels. If you land on 7 Extra Spins, they’re added to your Free Games count and that section becomes replaced by the 4 reel arrays option instead. Then it’s back to the inner wheel for another spin. (Refer to the image below.) The round cannot be retriggered. |
Wins are calculated using the same bet as the base spin. Also, after the round, any payout from the bonus feature is added to your total, and the game returns to the original round. It adds quite a nice layer of surprise thanks to the wheel mechanic. Plus, getting extra wild reels or multiple reel sets can lead to higher win potential, especially with several arrays in play. Once, I landed on the three wild reels, and every single spin I had was a huge winner. That basically helped me overcome any other losses I had. |
Jackpot Pick Deluxe | This feature can be triggered randomly in two ways: During the base game, it’s activated by the Wild symbol. During Free Games, it can be triggered by either a Wild or a Rush Fever symbol. Any win you’ve hit is paid out before the feature starts. Then, 12 pick symbols appear on the screen. You pick them one by one to reveal Rush Fever prize levels: 6 Rush Fever (20x total bet), 7 Rush Fever (50x), 8 Rush Fever (100x), or 9 Rush Fever (2,000x). The goal is to match 3 of the same prize to win that payout. |
This is a rather fun surprise that can drop during any round and offers pretty huge potential. Also, because it’s a picking bonus, it adds a break from spinning and brings in some anticipation. Plus, knowing it can be triggered in both base and Free Games kept me on my toes throughout the session. |
Buy Feature | You can jump straight into the Free Games round from the base game by paying 75x your current total bet. | Once you confirm, the game performs one triggering spin using your selected bet. Then, you jump right into the Free Games bonus. Afterwards, your bet resets to what it was before the purchase. Note that the Buy Bonus Feature isn’t available at the $20 or $50 bet levels. Thus, you can only spend up to $750 on this feature. |
Balancing risk and reward: 4.4/5
RubyPlay set the base game RTP for Rush Fever® Soda Pop at 96.35%, which is actually a bit above the average of real-money online slots. That number bumps up just slightly to 96.37% if you use the Buy Feature.
It’s labeled as high volatility, and I could tell pretty quickly that it lives up to that. Also, the hit frequency sits at 28.17%. As a result, wins do show up fairly often, but they’re not always big enough to carry you far. I actually went through a few dry spells in which 10 to 15 spins would give me barely anything. That said, I did manage to trigger the Free Games a few times.
The good and bad of Rush Fever® Soda Pop
- Rush Fever prizes can climb all the way up to 2,000x, plus you can hit that in the base game, too.
- The bonus wheel before Free Games lets you grab modifiers like wild reels, extra spins, or even more reel sets.
- The pin-up girl reacts during play by swaying, cheering, and keeping her eyes on the action like she’s in it with you.
- The little sound touches like the bubbling soda, retro jingles, and the old-school bell help make the 1950s diner theme come alive.
- I appreciated the turbo mode and keyboard spin controls, especially when I wanted to get through longer sessions without so much clicking.
- You can’t retrigger Free Games, so if you get a short round, that’s it.
- The main background track loops without much buildup.
Final thoughts on Rush Fever® Soda Pop
Rush Fever® Soda Pop delivered something that kept me dialed in longer than I expected. Between the Rush Fever prizes dropping randomly, getting pulled into that pick round when I least expected it, and the unpredictable bonus wheel before the Free Games, there was always this constant edge.
It totally captures the 1950s soda shop style from the visuals alone. It’s all styled to the nines, particularly with the inclusion of the animated pin-up girl and the glass bottles. Sound-wise, even if the background track could use a bit more variety, I love how it fits the theme, not to mention that the sound effects like the fizz and bells round it out really well.
You’ll have no trouble feeling the high volatility. The bigger payouts don’t come around often, so you’ve got to be ready to sit through the slow stretches if you’re targeting the more substantial returns. The potential here goes up to 4,500x, so there’s definitely a reason to keep coming back. I know I will be: this is one of my favorite new slots I have tried in a while.